Thursday, December 01, 2005

Depth Perception

first thing: sorry for not posting for such a long time.
second: i had a small discussion about perceived depth of games. Lets assume depth equals immersion depth in our case and not complexity. So is adding complexity and/or time requirements adding to the depth? Or is it impossible to have "high" depth and low time requirements? My personal opinion is that it is possible, but as i could not convince others, i will leave that to the reader to decide for himself.

Tuesday, August 02, 2005

senior population problems

as this post was axed automagically, I will paraphrase it again:
there is some quite serious lvl distribution problems in some MMORPGs namely Everquest and World of Warcraft, where 90% or more of all players have at least one character at the uppermost limit of the game, making other peoples experience of the lower levels quite a pain.

Wednesday, July 13, 2005


after patching WoW i was asked the ubiquituous question if i agree to the changes in the EULA. Which seemd to be funny, because actually it is not possible without a very good memory to spot the changes, especially since the EULA in the German version is written in multiple languages (maybe the translator was a bit under time pressure) not to forget the very creative numbering system used which is not based on commonly known sorting schemes. Also Blizzard, do you really believie in what you write? If yes, do you know, that causing inconveniences to other players is supposed to be an feature of PvP games?
I mean if I interprete the EULA correctely, it says: we decide whatever we want within our game, like who may play when what part and it doesn't need to be logical, reasonable or whatever. If you dont like it, you cannot play. If we decide we dont like you, you cannot play. If you cannot play it is not our fault.

I really wish i would be a lawyer and know what part of the EULA is scary crap and what is really binding.

Tuesday, July 12, 2005

successfull players?

have you ever thought what constitutes a successfull player? Is it the one who first reaches maximum level? or the one with the biggest, baddest boots of extra-%/(-kicking? Does successfull mean some final state where the famous "Game Over" appears and you start something new? Maybe it is the one who needs the shortest time to reach the highest level possible.